I do have some memories of some C-64 game moments, such as defeating the marshmallow man in Ghostbusters and running the gauntlet in Aztec Challenge, but they are vague. A more vivid, semi-recent and much more memorable moment in gaming for me is in the Secret World, back in 2013, during the final guardian fight of the 1st Anniversary, located in the centre of Fusang Projects. Having spent considerable time running guerrilla attacks against enemy anima wells I found the introduction of an Event boss in the centre of the warzone a delightful addition. The Guardian of Lunar Metal, Strife, was a rarer spawn than other Guardians, and being restricted to only one of the two battlegroups made such a fight rarer still. However in the final fight, the central courtyard of Fusang was packed. True to its name the Guardian of Strife caused immense chaos with its attacks and leech abilities. Assault rifle healers tried to heal tanks of their own faction rather than actually leeching from the main tanks of alternate factions, and those with damaging area attacks realised they were killing off 'friendlies' more than hurting their intended golem. There were additional skirmishes to the outskirts, and to the sides, as predator players chose to pick off enemy combatants whose attention was preoccupied. People were all over the place. It was a riot. As the giant silver gollem stomped around the central architecture; weaving amongst arches, through doorways, along platforms, up and down stairs in pursuit of its newest target, people scattered to avoid its gigantic legs and massive area attacks. Sometimes outrunning a blast was simply not possible, or attempts at retreat obstructed, and your own life was taken and added to that of Strife. Due to Strifes enormous size, ranged fighters could still acquire lines of sight safely from lower levels, or from balconies. And small groups could cluster behind concrete barriers and brick walls for protected assaults. But Strife was always mobile, and gained ground was surrendered far more often than secured. Amidst the chaos one might find oneself cutoff from the main fight (such as during a retreat to a lower level). At such times you could find frightened individuals or small groups huddled for safety in the dark - waiting for the terror to end as Strife still rampaged above.