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Found 5 results

  1. keep up the great updates= its my TSW bible!!! It really has a great ' mission & main story' guide for those who are coming back/or new to the game! thank you!
  2. The purpose of this post is simple: Give a solution to this problem: "Why pairing Shotgun and Pistol together and let Elem alone? It doesn't make any sense! Shotgun and Pistol have absolutely not synergy!" So here is a proposal. Splitting buffs as follows: Breaching Shot and Short Fuse with a critic Strike based build and Deadly Aim with a Focus proc based build. For the Strike build, I propose an adaptation of my "It's hammer time" build (see this post) : http://www.tsw-builder.com/#76v770742615663713613776p612614223210253623836 For the Focus build, I propose this one : http://www.tsw-builder.com/#48v420802415435813835826p821834141934425123836 The Strike build is already tested on the field but the Focus build is brand new (and it's the first time I try to create a proc build, so be gentle). If you have another idea for this build, you're welcome to share your knowledge here. And if you agree with my theory, you're welcome to test it and give feedback here. Let's break stupid preconceived ideas together!
  3. Mobile Version

    With most forums (including the TSW forums) I use the Web version because I can't stand the mobile version, but I actually really like the mobile version of these forums. Any thoughts?
  4. Average additive and multiplicative buff percentages of builders So i decided to calculate the average additive and multiplicative buff percentage for builders in a fight! I didn't calculate abuse or aggression because best case scenario and they will proc at your consumers, meaning they wont affect your builders (which this is about). Worst case scenario and you buff your builders doesn't matter since you'll do a lot less overall dps anyways since your consumers didn't get buffed. I also didn't account for equilibrium, since you want that on your consumers, and not your builders. It also doesn't matter if the buffs are cast after 3, 4 or 5 builders, since you will still get the same amount of builders in the buffs. I assumed you would never glance. And since theres a 40% chance to pen i just assume twist the knife will proc every third hit for the beginning. Since it's very common to use a channeled ability at elemental force I wrote "Consumer 3" three times because they have a 2.5 sec cast time. Average additive buffs for builders Lethality, Twist The Knife, Minor Weapon Signets, Do or Die, Short Fuse Additive buffs used right before consumers to get the most out of them. sec let ttk min do sho builder 1 3 6 0 0 builder 2 3 6 0 0 builder 3 3 6 0 0 builder 4 6 6 0 0 builder 5 6 6 0 0 buffs Consumer 1 Consumer 2 Consumer 3 Consumer 3 Consumer 3 builder 10 9 6 20 20 builder 10 9 6 20 20 builder 10 9 6 20 20 builder 10 9 6 0 0 rest of fight 10 9 6 0 0 72 sec fight How many builders 9,5*7 + 4 = 60 5*7 + 4 = 39 Lethality (10*34 + 5 + 4 + 3 + 2 + 1) / 39 = 355 / 39 = 9,1026 Twist the Knife (9*34 + 6*2 + 3*3) / 39 = 327 / 39 = 8,3846 Minor Weapon Signets (6*39) / 39 = 234 / 39 = 6 Do or Die (25*3) / 39 = 75 / 39 = 1,9231 Short Fuse (20*3) / 39 = 60 / 39 = 1,5385 Combined 9.1026 + 8,3846 + 6 + 1,9231 + 1,5385 = 20,9487% 28,5 sec fight (3 rotations) How many builders 9,5*3 = 24 5*3 = 15 Lethality (10*10 + 5 + 4 + 3 + 2 + 1) / 15 = 115 / 15 = 7,6667 Twist the Knife (9*10 + 6*2 + 3*3) / 15 = 111 / 15 = 7,4 Minor Weapon Signets (6*15) / 15 = 90 / 15 = 6 Do or Die (25*3) / 15 = 75 / 15 = 5 Short Fuse (20*3) / 15 = 60 / 15 = 4 Combined 7,6667 + 7,4 + 6 + 5 + 4 = 30,0667% 11,5 sec fight (assuming you start every rotation with builders) How many rotations 9,5 + 2 = 10 How many builders 5 + 2 = 7 Lethality (10*2 + 5 + 4 + 3 + 2 + 1) / 7 = 35 / 7 = 5 Twist the Knife (9*2 + 6*2 + 3*3) / 7 = 39 / 7 = 5,5714 Minor Weapon Signets (6*7) / 7 = 42 / 7 = 6 Do or Die (25*2) / 7 = 50 / 7 = 7,1429 Short Fuse (20*2) / 7 = 40 / 7 = 5.7143 Combined 5 + 5,5714 + 6 + 5.7143 + 5.7143 = 29,4286% Average multiplicative buffs for builders Exposed, crits and pens. DABS used after 3 builders to proc equilibrium, laceration and coney island band for the consumers. I won't take these buffs into this equation because hopefully they land on the consumers and not the builders. Crit damage: 77.25% Pen damage: 74% sec exp DA BS Builder 6 no no Builder 8 no no Builder 10 no no Buffs Builder 12 yes yes Builder 14 yes yes Consumer 1 Consumer 2 Consumer 3 Consumer 3 Consumer 3 Builder 20 yes yes Builder 20 yes no Builder 20 yes no Rest of fight 20 no no DA + BS: Crit chance: 45% Pen chance: 80% Critpens: 0,45*0,8 = 0,36 = 36% Crits: 45 - 36 = 9% Pens: 80 - 36 = 44% Critpens: 36% Only exposed: 100 - 9 - 44 - 36 = 11% DA: Crit chance: 45% Pen chance: 40% Critpens: 0,45*0,4 = 0,18 = 18% Crits: 45 - 18 = 27% Pens: 40 - 18 = 12% Critpens: 18% Only exposed: 100 - 27 - 12 - 18 = 43% Rest of fight: Crit chance: 5% Pen chance: 40% Critpens: 0,05*0,4 = 0,02 = 2% Crits: 5 - 2 = 3% Pens: 40 - 2 = 38% Critpens: 2% Only exposed: 100 - 3 - 38 - 2 = 57% 1st builder: 3 exposed ((1,7725*1,06 - 1)*0,03) + ((1,74*1,06 - 1)*0,38) + ((1,7725*1,74*1,06 - 1)*0,02) + (0,06*0,57) = 0,0264 + 0,3209 + 0,0454 + 0,0342 = 0,4269 42,69% 2nd builder: 4 exposed ((1,7725*1,08 - 1)*0,03) + ((1,74*1,08 - 1)*0,38) + ((1,7725*1,74*1,08 - 1)*0,02) + (0,08*0,57) = 0,0274 + 0,3341 + 0,0466 + 0,0456 = 0,4537 45,37% 3rd builder: 5 exposed ((1,7725*1,1 - 1)*0,03) + ((1,74*1,1 - 1)*0,38) + ((1,7725*1,74*1,1 - 1)*0,02) + (0,1*0,57) = 0,0285 + 0,3473 + 0,0479 + 0,057 = 0,4807 48,07% 4th builder: 6 exposed, DA, BS ((1,7725*1,12 - 1)*0,09) + ((1,74*1,12 - 1)*0,44) + ((1,7725*1,74*1,12 - 1)*0,36) + (0,12*0,11) = 0,0887 + 0,4175 + 0,8835 + 0,0132 = 1,4029 140,29% 5th builder: 7 exposed, DA, BS ((1,7725*1,14 - 1)*0,09) + ((1,74*1,14 - 1)*0,44) + ((1,7725*1,74*1,14 - 1)*0,36) + (0,14*0,11) = 0,0919 + 0,4328 + 0,9057 + 0,0154 = 1,4458 144,58% 6th builder: 10 exposed, DA, BS ((1,7725*1,2 - 1)*0,09) + ((1,74*1,2 - 1)*0,44) + ((1,7725*1,74*1,2 - 1)*0,36) + (0,2*0,11) = 0,1014 + 0,4787 + 0,9723 + 0,022 = 1,5744 157,44% 7th + 8th builder: 10 exposed, DA ((1,7725*1,2 - 1)*0,27) + ((1,74*1,2 - 1)*0,12) + ((1,7725*1,74*1,2 - 1)*0,18) + (0,2*0,43) = 0,3043 + 0,1306 + 0,4862 + 0,086 = 1,0071 100,71% The rest of the fight: 10 exposed ((1,7725*1,2 - 1)*0,03) + ((1,74*1,2 - 1)*0,38) + ((1,7725*1,74*1,2 - 1)*0,02) + (0,2*0,57) = 0,0338 + 0,4134 + 0,0540 + 0,114 = 0,6152 61,52% 72 sec fight: 39 builders (0,4269 + 0,4537 + 0,4807 + 1,4029 + 1,4458 + 1,5744 + 1,0071*2 + 0,6152*31) / 39 = 26,8698 / 39 = 0,6870 68,70% 28,5 sec fight (3 rotations): 15 builders (0,4269 + 0,4537 + 0,4807 + 1,4029 + 1,4458 + 1,5744 + 1,0071*2 + 0,6152*7) / 15 = 12,105 / 15 = 0,807 80,7% 11,5 sec fight (starting with builders): 7 builders (0,4269 + 0,4537 + 0,4807 + 1,4029 + 1,4458 + 1,5744 + 1,0071) / 7 = 6,7915 / 7 = 0,9702 97,02% Results: 72 sec fight: Additive: 20,9487% Multiplicative: 68,70% 28,5 sec fight: Additive: 30,0667% Multiplicative: 80,7% 11,5 sec fight: Additive: 29,4286% Multiplicative: 97,02%
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